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Pre Alpha

Simplifying Zems After Ludum Dare 29

Posted on April 30th, 2014.

Ludum Dare 29 was a smashing success for us. We accomplished our goal of creating a basic early prototype of Zems and have received some great player feedback. In this post, I discuss some of the feedback we've received and our changes coming in the next build.

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Card Games

Color Wheels and Creativity

Posted on February 25th, 2014.

One of Richard Garfield's greatest innovations in the realm of strategy card games is the concept of the color wheel. This is present in Magic: The Gathering, his most famous creation, and practically all of the games he has designed since then. The color wheel set a great standard for card games and is still one of the greatest design patterns. ...

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Zems Development

The Game Design of Zems Part 2

Posted on December 23rd, 2013.

In my last post, I discussed how Zems development is on hold and how I have been spending the past year playing and following other online card games. The Zems Design Guide, which is the "bible" for Zems, is now part-research document as well as design specification. In this post, I intend to discuss the new game design of Zems based on the...

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Zems Development

The State of Zems 2013

Posted on December 20th, 2013.

Zems development is currently on hold, but the project is not dead. In this post I share the things I have been doing this year and how they pertain to Zems design. We also have an official subreddit for Zems!

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Pre Alpha

Zems Demo Update – July 06, 2012

Posted on July 6th, 2012.

This week adds a new login screen, gameplay additions to enrich the user experience, and animations!

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Zems Development

Design of Phegan – The White Dragon/Phoenix Hybrids

Posted on June 22nd, 2012.

Today I discuss the inspiration, design, and planned implementation of a dragon/phoenix hybrid race called Phegan.

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Pre Alpha

Zems Demo Update – June 21, 2012

Posted on June 21st, 2012.

More updates this week! Chat Room The chat room design is now fully integrated. Notification System Below, you can see the notification a player gets when a challenge is issued. Hover Over Card In Hand We now have an elaborate animation when you hover over a card in your hand. We’re still working on nailing the timing, but visually it’s...

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Pre Alpha

Zems Demo Update – June 6, 2012

Posted on June 6th, 2012.

We are still on track for release of a playable demo in August. This update shows what we have at the moment. The game is in a playable state, but it is extremely buggy and lots of adjustments have to be made. This post features some screenshots of the Zems Demo as of right now.

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Zems Development

Game Loading Screen for Zems Demo

Posted on May 18th, 2012.

Quite some time has passed since the last update. In this post, I discuss the Zems Demo we plan to release in August, our Kickstarter campaign to be launched later on, and provide a teaser screen for the Zems Demo.

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Zems Development

The Game Design of Zems

Posted on October 21st, 2011.

Every video game idea starts off with a set of core rules, also called the 'core mechanics' of the game. Zems is no different, although the inspiration behind Zems originally developed not from a desire to simply innovate in an already-established genre, but instead from a desire to address perceived problems present in physical card games...