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The Game Design of Zems Part 3

Posted on April 10th, 2015.

We have seen the rise of other digital card games such as Shadow Era, HearthStone, and perhaps our biggest competitor Duelyst, which is still in pre-alpha at this time. But we are still unsatisfied. We still feel there is a gaping hole in the genre that needs to be fulfilled. In this post, I will explain what is missing and how the new direction...

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Switching To a More Familiar Turn System

Posted on August 3rd, 2014.

In our first alpha build, we used a turn system limiter. In short, each player starts a turn with 3 actions. A player can spend an action to either draw a card or gain 1 zem (the equivalent of mana). Our goal was to reduce the emphasis on card advantage by allowing a player to draw more than a single card per turn. However, we're going to...

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Zems Alpha Build 0.01

Posted on May 9th, 2014.

Our Ludum Dare 29 entry was riddled with complexities and complaints. In my previous post, I talked about the changes we planned on making to simplify the game and also introduce variance to increase the fun factor. We have since added the changes I discussed. The full patch notes are covered in this post.