Posted July 18th, 2014.
The previous build of Zems we submitted for Ludum Dare 29 (and its updated version) utilized a double-digit system for creature and hero values such as attack and health. In the next build, we'll be using only single digits while still trying to maintain some of the rationale behind the double digit system. In this post, I explain why the...
Posted May 17th, 2014.
Many paper card games have non-creature cards that provide persistent card effects. In this post, I will discuss how we plan to incorporate those cards into Zems without drastically increasing the learning curve for the beginner player.