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Zems Development

Dropping A Digit

Posted on July 18th, 2014.

The previous build of Zems we submitted for Ludum Dare 29 (and its updated version) utilized a double-digit system for creature and hero values such as attack and health. In the next build, we'll be using only single digits while still trying to maintain some of the rationale behind the double digit system. In this post, I explain why the...

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Zems Development

Enchantments On a Grid

Posted on May 17th, 2014.

Many paper card games have non-creature cards that provide persistent card effects. In this post, I will discuss how we plan to incorporate those cards into Zems without drastically increasing the learning curve for the beginner player.

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Alpha

Zems Alpha Build 0.01

Posted on May 9th, 2014.

Our Ludum Dare 29 entry was riddled with complexities and complaints. In my previous post, I talked about the changes we planned on making to simplify the game and also introduce variance to increase the fun factor. We have since added the changes I discussed. The full patch notes are covered in this post.

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Pre Alpha

Simplifying Zems After Ludum Dare 29

Posted on April 30th, 2014.

Ludum Dare 29 was a smashing success for us. We accomplished our goal of creating a basic early prototype of Zems and have received some great player feedback. In this post, I discuss some of the feedback we've received and our changes coming in the next build.